Chris Fisher
When ballistics tie a recent murder case of Rush’s to a serial killer who was seemingly inactive for 27 years, a tough FBI agent with ties to Stillman shows up…
It’s Christmas in Hawaii, but instead of celebrating, Five-0 is negotiating a hostage situation when the man who killed McGarrett’s father resurfaces. The murderer, Victor Hesse, threatens to detonate an…
After a high-speed chase, the team makes a gruesome discovery; Chin Ho and his ex-fiancee are awkwardly reunited.
The Machine identifies Darren, a teenager whose brother was just murdered, as the next POI. Meanwhile, Finch is growing concerned that the son of his former business partner is dangerously…
Carter tries to help Reese by engaging in mental warfare with the FBI; Reese has encounters with old and new enemies; Detective Fusco must protect supermodel Karolina Kurkova, the latest…
Finch and Reese meet their match: a tech billionaire whose curiosity and endless resources could expose their identities and ruin their efforts to save his life.
When a person of interest is poisoned, Finch and Reese only have 24 hours to identify the toxin and find the person responsible; Detective Fusco’s past catches up to him.
As the POI team seeks justice for Carter’s murder, Finch realizes one of his team members may go one step too far in order to end the war with HR….
When an unknown entity prevents The Machine from seeing the full picture of an impending catastrophic event, it sends the team five separate numbers to help them piece together the…
The team takes desperate action in its race to prevent the malevolent AI program Samaritan from coming online and making them its first targets. Meanwhile, the months-long battle with the…
Despite not wanting to help with the new numbers, Finch’s interest is piqued when the newest person of interest turns out to be a brilliant college student involved with a…
Reese’s cover job as a detective at the NYPD becomes complicated when the young brother and sister he’s protecting become targets of a gang investigation.
Samaritan launches a cyber-attack on the stock exchange, forcing the team to risk their lives in a desperate mission to stop a global economic catastrophe.
Reese and Finch try to protect a psychologist whose unorthodox methods for helping his patients find closure could cost him dearly. Meanwhile, flashbacks reveal Finch’s fragile state in the days…
Finch and Root race to save The Machine, which has been located by the rival AI, Samaritan. Also, Reese is caught in the middle of the final showdown between rival…
While coping with the realization that Sarah still has feelings for Bryce, Chuck must assume his toughest cover yet by going on a mission as Sarah’s husband. The team must…
Finch, Reese, Fusco and Shaw embark on one last mission to prevent Samaritan from destroying The Machine and cementing its hold over mankind.
A distress call from Lt Noonien-Singh compels Spock to disobey orders and take the USS Enterprise and its crew into disputed space, risking renewed hostilities with the Klingons in a…
After a string of antisemitic hate crimes terrorizes a local community, Harry reconnects with his Jewish faith as he leads the team in finding the culprit before they attack again….
Just as Captain Pike thinks he’s figured out how to escape his fate, he’s visited by his future self, who shows him the consequences of his actions.
While all of Boulder fears for Mother Abagail’s safety, Stu organizes search parties to ensure her return, presenting an opportunity for Harold and Nadine. In New Vegas, Flagg recruits a…
Nadine and Harold’s dark intentions continue to take shape. Meanwhile, the Committee’s spies entrench themselves in New Vegas, where Flagg is building his own society, where officially-sanctioned sin and debauchery…
Dean Fogg gets a new suit.
Brian takes a friend out for ice cream; Sam is one week away from retirement.
Karolina, Nico, and Molly try to retrieve the Staff of One, but Tina puts up a fight. Karolina grows closer to Jonah while Alex and Livvie share a kiss.
With Hart in grave danger, the team must find their own way to stop Ramsey before his plan to assassinate a senator starts a war with international terrorists.
The group finds what they’re looking for and attempt once and for all to get magic back.
Eliot embarks on a quest. Alice runs from a monster. Quentin, Kady, and Josh continue their search for magic.
Quentin and Julia attempt to bring magic back. Julia explores her small, but significant gift. Eliot and Margo chafe under the fairy occupation. Kady searches for a way to heal…
The Royal Family returns to Attilan and comes face to face with Maximus.
After fleeing their home, The Inhumans desperately search for each other in the wake of Maximus’ coup. Now they must learn who they can trust on Earth.
Quentin, Eliot, Julia and Margo enact a risky plan to protect Fillory; Penny questions fate, and Kady makes a deal to help him.
Julia, Kady and Penny each make sacrifices to finally face Reynard; Quentin and Eliot learn a disturbing truth about Fillory
Julia and Kady enlist Quentin, Margo, Eliot, and Penny for a magical heist.
Quentin, Alice, Penny and Margo seek a new weapon; Eliot struggles with being king. Julia and The Beast find an unexpected ally.
In the aftermath of their clash with The Beast, Quentin and his friends scramble for a new plan. Julia and The Beast strike a dangerous deal.
Shaw escapes her captors, but the team is unsure of her mental state when she begins to act paranoid and reckless.
The Machine experiences a glitch during rebooting, supplying Reese and Fusco with the numbers of dozens of people not actually involved in crimes, while also locking Finch and Root out…
Reese and Finch attempt to rescue the Machine’s source code before it deteriorates beyond repair. Also, Root fights for her life against an onslaught of Samaritan’s agents and Fusco is…
J’onn J’onzz reveals the details of meeting Kara and Alex’s father, Dr. Jeremiah Danvers, and assuming Hank Henshaw’s identity. Also, Kara debates trusting someone new with her secret identity and…
The Machine, now completely self-governed with its whereabouts unknown, resumes giving Finch its ”irrelevant” numbers for people in danger, which include a U.S. naval officer in town for Fleet Week….
The EPPD corners their prime suspect. Charlotte questions Ray’s true intentions. Linder crosses the border and takes on his most difficult case yet.
Pete, Myka, and Charlotte must track down Sutton, the only man who knows where they can find Paracelsus and exchange the Philosopher’s Stone for the stele that will free Claudia…
Someone in a gated community is using an artifact to extract vengeance and Myka and Pete go to investigate. Meanwhile, Artie and Claudia help a teen suffering from dangerous visions,…
A mishap with an artifact traps Pete and Myka in a fictional 1940s world where they have to solve a murder to escape… but someone doesn’t want them to. Meanwhile,…
The team have no time to mourn a fallen comrade as they go after the person responsible, the nemesis that has been stalking Artie since he used Magellan’s Astrolabe to…
The Brotherhood continues its assault on Artie’s life, targeting someone close to him with Alice Liddell, the imprisoned spirit within the Dodgson Mirror. Meanwhile, Claudia learns of the connection between…
In the aftermath of the warehouse’s destruction, the Warehouse team races against the clock to find a way to undo time itself and put right what went wrong. However, Artie…
Sally Stukowski and her partner make their move, attacking the Regents and using an artifact to trap them in a building and bring it down around them.
Pete, Claudia, and Myka are called in to help Fargo, who is trapped in a virtual reality swords & sorcery game. Meanwhile, Artie and Steve are summoned to New York…
When a series of mysterious disintegration deaths occur in Pittsburgh, the team discovers that the artifact responsible, Joshua’s Horn, has ties to Helena’s time as an agent in 1893.
Eureka’s citizens face the return of people from the past; Global Dynamics tests a new device.
Douglas Fargo of Eureka’s Global Dynamics is sent to Warehouse 13 to help update its aging computer system. This triggers a seemingly sentient computer virus that sends the Warehouse into…
When new evidence of potential foul play emerges, the team re-opens the 1971 case of a teenage circus aerialist who fell to her death while performing a dangerous new act.
The team re-opens the 1944 case of a female pilot who was part of a civilian program to aid the Air Force during World War II.
The team re-opens the 1995 case of a skateboarding prodigy who lived on the streets.
Henry’s ship returns causing Carter to fear it maybe linked to the town’s deadly electrical anomalies.
The team re-investigates the 1953 death of a murdered pin-up girl when an old photograph provides important new evidence.
When a body is discovered in the trunk of a car, the team re-opens the 1981 case of a missing single mother who used to work at a car dealership.
The team re-investigates the 1953 case of a talented 19-year-old rock’n’roll singer when new evidence comes forth, suggesting he wasn’t killed in the place where his body was found.
The team re-opens the 1999 case of a murdered homeless woman when her remains are found in a station wagon at the bottom of the river.