Jeremiah and Kurdy befriend a group of people dedicated to nonviolence who are searching for what they call a New World. While the pair thwart the group’s takeover by a…
Jeremiah prepares for an awkward reunion with his father, Devon. Libby gives Jeremiah a letter from his father written years ago. In it he explains what happened the day he…
Wanting to savor his dish of vengeance while it’s hot, Jeremiah joins Markus and Kurdy in a sting to smoke out Daniel’s raiders. In Milhaven, Mister Smith gives Erin a…
Colonel O’Neill and Captain Carter are separated from Jackson and Teal’c during a Stargate journey, and are trapped on a desolate ice world with no way of escape.
Senator Kinsey arrives at the SGC to investigate the program and determine whether the great drain on the U.S. budget is worthwhile, prompting the team to recall missions from the…
Carter is possessed by a Goa’uld who claims to be an enemy of the System Lords.
SG-1 is imprisoned in a virtual reality realm and forced to relive the worst moments of their lives over and over.
SG-1 finds a planet inhabited by Native American Indians, protected by spirits who are actually advanced alien shapeshifters.
After gating to a world on the edge of a black hole, the S.G.C. cannot disengage the Stargate. All of Earth becomes endangered by the time-distorting gravity field.
O’Neill, Carter and Jackson awaken from stasis in what appears to be the S.G.C. — almost 80 years in the future.
O’Neill, Carter and Jackson must escape Hathor’s clutches, while Teal’c tries to raise a Jaffa army on Chulak. General Hammond must take desperate measures to rescue the team.
The Asgard aid Earth in negotiating a nonagression treaty with the Goa’uld System Lords.
SG-1 discovers a planet where children are used to acquire knowledge for the entire population, then discarded.
SG-1 is taken captive by an alien bounty hunter with uncertain loyalties.
O’Neill steals technology from the Tollan, and is forced to leave the Stargate program. Maybourne offers an intriguing proposal.
An alien artifact causes Daniel to disappear, and the team looks for help from his institutionalized grandfather.
SG-1 faces creatures of mass destruction that even the Asgard can’t control, and must destroy Thor’s infested vessel before the Replicator bugs reach Earth.
O’Neill and Teal’c risk their lives to keep the Replicator bugs from gaining a foothold on Earth, while Carter helps the Asgard fend off a Replicator invasion.
A Tok’ra archaeologist arrives at the SGC with newly discovered technology, giving the SG-1 team superhuman powers.
The Russians recover a Stargate from the bottom of the ocean, and turn to the SGC for help when their experiments go awry.
SG-1 is caught in a conflict between two civilizations trying to colonize the same planet.
SG-1 must stop Apophis and Heru-ur from forming an alliance of their powerful forces, while Teal’c is captured and tortured by the Goa’uld.
SG-1 must adjust to a new commanding officer when General Hammond steps down — but O’Neill discovers foul play behind the general’s resignation.
SG-1 finds themselves stranded in a crippled ship in a distant galaxy — with Apophis threatening to destroy them. Teal’c is brainwashed and made loyal to Apophis once again.
An alien being is smitten with Carter and follows her back to Earth. It assumes a human form and pursues a relationship with her.
SG-1 discovers that their recent trip through the Stargate may have inadvertently doomed an entire civilization.
SG-1 discovers a civilization that uses Unas as slave labor, and attempt to liberate Daniel’s friend, Chaka.
The Tok’ra war with the Goa’uld escalates, and the rebel faction sends Daniel Jackson to a secret meeting between the System Lords.
Dr. Jackson’s undercover mission to a Goa’uld summit is complicated by the arrival of a surprise guest. The rest of the team face a full-scale invasion of the Tok’ra homeworld.
SG-1 encounters a young woman with the ability to control Replicators, and who may hold the key to the salvation of the Asgard.
SG-1 must come to the rescue of their once-powerful allies when the Goa’uld attack a secret Asgard laboratory.
Tragedy reunites Teal’c with his son, who blames him for the death of his mother. O’Neill and Carter launch a risky plan with untested technology when Earth comes under attack…
Carter must find a way to save Earth from total destruction at the hands of the Goa’uld, who have turned the Stargate into a doomsday bomb. Rya’c joins his father…
SG-1 investigates the discovery of a woman frozen in the ice in Antarctica, who may be a link to the gate builders. A mysterious disease threatens to kill everyone at…
O’Neill is captured and tortured by the Goa’uld, and must rely on an old friend to survive.
When SG-1 is captured by the Goa’uld, a pair of scientists mount a rescue operation … whether they’re wanted or not.
A near-death trial causes Teal’c to imagine his life as very different from the one he knows, where he is a normal person living on Earth — until he can…
SG-1 is called to defend the people of Abydos from the Goa’uld once again when they learn that Anubis, in search of a powerful device, is about to attack.
While searching for the Lost City of the Ancients on a distant planet, SG-1 is stunned to find Daniel Jackson alive and in human form but stripped of his memory….
The team returns to Jonas’ homeworld when they learn that the Goa’uld are after its naquadria. When Jonas is captured by Anubis, Daniel is his only hope.
The team gates to a climate-controlled environment amidst a toxic wasteland, whose people are all linked to a central computer.
An S.G.C. scientist creates a computer virus to be used to disable enemy Stargates — but succeeds in shutting down the entire gate network.
When the Kelownans discover that a massive underground vein of naquadah is being converted into naquadria, Jonas Quinn seeks help from Earth in avoiding the total destruction of his planet.
O’Neill goes to great lengths to keep the Ancients’ knowledge from falling into Goa’uld hands when the team discovers a second repository. The President replaces General Hammond with a civilian…
The team desperately attempts to stop two Wraith hive ships from reaching Earth. Sheppard must rely on an old foe to rescue McKay and Ronon.
Rodney McKay is reunited with his estranged sister back on Earth, who has given up a brilliant career as a scientist to raise a family.
Sheppard and Ronon are influenced by a mind-altering device created by the Wraith while on a mission to rescue a lost team.
After an Ancient device gives Rodney superhuman powers, his enhanced brilliance is checked only by his impending death — unless he can learn how to ascend.
The team discovers the last of a civilization in suspended animation, whose survival is at risk when their station is critically damaged.
The enigmatic Dr. Helen Magnus recruits insightful forensic psychiatrist Will Zimmerman to join her in the quest to track, study and protect the strange and often terrifying creatures that secretly…
As Will attempts to help Alexi cope with his abnormality, Helen gets a visitor from her past.
Dr. Helen Magnus, her daughter Ashley, and new to the Sanctuary, Dr. Will Zimmerman release three women from a mysterious crypt in Scotland, bringing them back to the Sanctuary for…
After capturing a particularly elusive abnormal the plane carrying Dr. Magnus and Will crashes while transporting the creature. Dr. Magnus and Will soon discover why this abnormal has never been…
While leading a covert meeting in Rome, Magnus encounters an old friend from her past who confides that the cabal has come to exact revenge on her for the events…
Magnus and Will investigate a distressing call for help deep below the Bermuda Triangle resulting in a deadly battle to save Magnus’s life.
Abnormals in remote regions are subjected to an airborne biological agent that compels them to launch a violent string of murders
The Five, led by Magnus, attempt to find the secret labyrinth in the decimated city of Bhalasaam. Once located, they must complete a series of cryptic tests that can only…
The search for Ashley puts Magnus and her allies in the path of Kate Freelander (Agam Darshi), a con artist with ties to the Cabal who divulges the location of…
The Cabal’s new ”Super-Abnormals” begin destroying Sanctuaries around the world. It won’t be long before they launch their attack on the Old City Sanctuary, and Magnus must choose between saving…
A superhero is trapped by Magnus, and his lack of finesse affects the team’s work. Elsewhere, Will and Declan go on the search for a creature that’s loose in the…
While transporting a usually docile abnormal, Magnus’s helicopter crashes, leaving her and Will stranded in the shaft of an abandoned oil rig. They soon find they are not alone in…
The team investigate a murder in Mumbai, and find a connection to the ancient cult of Kali, whose followers can foretell disaster. However, Will falls ill and disappears, and is…
The Sanctuary team must find and stop Kali before the tidal wave could kill millions. Meanwhile, in Mumbai, Will is still fighting for his life.
Will suffers from amnesia regarding the events of his near-death experience, but some unwanted visitors become intent on finding out what is locked in his memory.
Word of a possible werewolf sighting prompts Henry and Will to visit an English psychiatric facility. As they probe a potential connection to Henry’s Hyper Accelerated Protean past – and…
Magnus responds to an anonymous call for help at an abandoned building. But when she gets trapped inside, she discovers whoever made the call has a very different agenda.
Seeking a gateway to the secret subterranean city, Magnus leads a treacherous mission to Tibet – telling a bitter Adam that he must stay behind while promising to bring back…
Magnus is revived to answer Ranna’s questions and soon figures out that despite Ranna’s efforts the city is in great deal of trouble and the fall of Praxis could also…
Discover Magnus’ role in a turning point of World War II history.
Helen and Will find themselves in an alternate reality, living as suburban neighbors, who experience unsettling dreams that disrupt their new careers.
Magnus has pursued Adam Worth back to 1898 London to stop him from altering and quite possibly completely destroying the future. As she battles to stop Worth, stay hidden from…
Magnus flies to a remote island in Africa to meet with the Sanctuary’s new top secret advisor, but lands herself in the middle of a deadly hostage situation.
When a team from the UK Sanctuary gets in trouble on a stranded icebreaker in the Bering Sea, Magnus and Will must figure out who is behind the mysterious happenings…
Just when Magnus thought Adam Worth was gone forever, she and Tesla become trapped in a virtual Sanctuary, where they are attacked by an avatar of Worth – who is…
A quest to capture a legendary Abnormal in Bolivia leaves Will and Magnus injured and trapped in a cave-in, where they confront truths about themselves and their relationship. Henry records…
With D’avin back on the team, the Killjoys return to the ruins of Old Town to hunt eight escaped convicts.
A rescue mission goes sideways when the team encounters an unexpected enemy in an abandoned mine.
As Kevin remains missing, Mick, Nell and the rest of the O’Brien family nervously wait for more news; Abby goes to New York to fight for custody of her daughters;…
Mick nervously faces a failing business deal; Abby is subpoenaed in the investigation against Wes; Kevin recovers from his fall at home while struggling to define his future with Georgia;…
Abby and Trace seem finally ready to move forward; Jess, David and Bree attempt to untangle their complicated love triangle; an emergency phone call puts Trace in trouble with the…
MacLaren’s leadership is challenged when he’s directed to assist a more experienced team of travelers that wants to join forces.
MacLaren is on his own as he fights to unravel the mystery of his team’s sudden disappearance.
Mel and Jack race to bring Ava and Chloe to safety. As the crisis intensifies, Brady defies Preacher, while Hope proposes a plan to save Virgin River.